

There are various vehicles that can be used to run over the undead or make a hasty escape. They can dive through windows and jump on cars. Players have the option of being reckless through the game. There will also be a 2 hour Day and Night cycle which means there will be 1 hour of daylight and 1 hour of night according to real world time. Players can go all out and assault the zombies head on before they reach your base or they could keep on strengthening the home base and just wait till the attack and plan strategies accordingly. Players must also be vigilant as any noises they make while scavenging can attract the attention of zombies.

The players can also utilize the materials they have gathered to develop their community, but must be very vigilant as supplies and resources are very scarce and precious. Players can decide if they would be better off creating a fortified place for themselves to recover their strength and then form raiding parties to gather resources and create supply chains. State of Decay is a real time evolving open sandbox world that will generate content based on your actions and the choices you make, with the ever present intimidating zombie threat. While attempting to survive the apocalypse and its hardships, Marcus must now fend off zombies and unite with a few scattered survivors to band together and survive. As he returns from a hunting trip, he finds the world as he knows it has gone out of control. The player starts out as a store clerk named Marcus who is also an athlete and loves to hike. Undead Labs reportedly has plans to develop a MMO style game, based around State of Decay in the future. With that in mind he started to create the Class 3 (State of Decay) engine which would run on Crytek’s CryEngine 3.

Originally titled as Class 3, ArenaNet and co-creator of World of Warcraft Jeff Strain said that he wanted to create a game where players could concoct their own zombie survival strategies and put them to the test.
